Follow the installer instructions and use defaults, unless you have reasons to modify them (e.g. folder location, as the drive for the default choice may have limited available space, as in my case).Īfter installation you will have a new Anaconda3 (64-bit) folder that contains links to programs. I would recommend the latter, so that we all have maximally similar setup (it won’t really make a difference in practice, though). You can pick either 32- or 64-bit version. Follow this link and download the installer suitable for your platform. 18.4 Target and TimedResponseTask classesįirst, install Anaconda, a Python distribution that includes many packages and tools out-of-the-box, makes it easy to install new packages and keep them updated.18 Guitar Hero: staircase and iterator functions.17.20 The alien armada wins: missed them!.17 Space invaders: mixins and duck typing.16.9 Virtual attributes via getters and setters.15.9 Calling methods from other methods.15.6 Flexible accumulator with a subtract method.15.1.1 Classes and objects (instances of classes).15 Snake game: object-oriented programming.14.11 Bells and whistles: blinking game over message.11.4 Keeping sounds organized: dictionary comprehension.10.10 Game over, if you run out of cards.10.7 Remembering which cards were turned.10.6 Limiting flipping to just two cards.10.4 Lots of cards, using list enumeration.9.8 Using dictionary to represent a card.9.3 Python function arguments/parameters.8.7 Make the square jump on your command!.8.4 Adding a square and placing it not at the center of the window.6.12 Transported by bats to a random cave.6.2 Variables as post-it stickers (mutable objects).6.1 Recall, Variables as Boxes (immutable objects).5.8 Adding prompt parameter to input_int().Function isolates code from the rest of the program.4.6 Checking that string can be converted to an integer.4.4 Checking whether a value is in the list.3.10 Counting game rounds (Exercise 11). 3.7 Show remaining attempts (Exercise 8).3.6 Limiting number of attempts with a break (Exercise 7).3.5 Correct end-of-game message (Exercise 6).3.4 Limiting number of attempts via break (Exercise 5).3.3 Breaking (and exiting, Exercise #4).2.8 Picking number randomly (Exercise 12).2.6 Grouping statements via identation (exercise #9).2.5 Conditions and comparisons (exercises 3-8).2.3 Asking user for a guess (Exercise 2).Python for social and experimental psychology.
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